What people seem to misunderstand about animals doing badly in captivity is that 9.9 times out of ten it's not because the animal is 'bad at surviving' but because we absolutely suck at understanding the necessary parts of animal care for that species. Care at zoos and preserves is far more of a crapshoot than most… » 2/19/15 3:34pm 2/19/15 3:34pm

One factor at least is that creative fiction tends to use British accents as a shorthand for 'intellectual and sophisticated but restrained', which is what most 'Spy' fiction we're talking about is about, all about a charming, sophisticated rogue type who has the one-up on everyone and is just so damn more clever than… » 2/13/15 1:49am 2/13/15 1:49am

I actually disagree, unless SDCC moves it's timeframe as well. It's already a hectic and insane tourist destination in the summer. Add a con to it and it's a nightmare waiting to happen.

(It would also mean that SDCC all but temporarily takes over Disneyland regardless—I mean, how many folks are like 'Hey, never been… » 1/22/15 3:39pm 1/22/15 3:39pm

I played a lot of Evolve with friends over the weekend, and outside of the whole DLC nonsense (which, to be totally honest, is a huge mis-step for 2k), I found it really enjoyable. I always enjoy games that really create an 'experience', and a number of clever mechanics in the game really make monster hunting a… » 1/20/15 3:21pm 1/20/15 3:21pm

Two things to remember though was that Samurai weren't exactly willing to commit Seppuku for ANY failure, or that it was common as we think, lot's of historical accounts of Samurai losing or fleeing battles and just chalking it up to lesson learned. There were also a fair amount of sellsword-style Ronin who lost their… » 1/09/15 12:32pm 1/09/15 12:32pm

I mean, the killjoy answer is because it's a visual shorthand for 'Space battles are happening and humans are being injured the DRAMA!' but let's be honest: Starfleet's safety record is horrible in literally every way. Anything vaguely anamolous event threatens key systems at the drop of the hat, the ship holodeck… » 1/08/15 4:30pm 1/08/15 4:30pm

I've heard some scattered mutterings from insiders that FFG prioritizes pretty art and generally a 'pretty board' but tends to rush the actual mechanics. A couple who were particularly bitter suggested they're less interested in if a game plays than if it sells.

Grain of salt and all that, but it does tend to explain… » 12/19/14 11:39pm 12/19/14 11:39pm